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Shiny Geode Cave

Learning how to blend between textures using height maps, why this is almost a way of modelling. It ended up so shiny, SHINY, I thought to upload it here, to remind my self to expand on this concept in the future.

Made the textures in Substance Designer and Blender.

Cubical mineral in Substance Designer, High Poly made in Blender by scattering around cubes

Cubical mineral in Substance Designer, High Poly made in Blender by scattering around cubes