I am happy to show some of the VFX I made on Assassin’s Creed Valhalla: Dawn of Ragnarök. It was the first AAA game I worked at full capacity as an VFX artist, and I loved every second of it.
I developed the shader for the lava particle effects and implemented a basic black body node since there wasn't already one built in, and we ended up using the shader for 90% of the effects of the game since most bosses were somehow lava themed.
I also worked on other miscellaneous vfx, and vfx packs for the Muspel paladin and hunter bosses.
Showreel showing a few effects I worked on.