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Assassin’s Creed Valhalla: Dawn of Ragnarök VFX Showreel

I am happy to show some of the VFX I made on Assassin’s Creed Valhalla: Dawn of Ragnarök. It was the first AAA game I worked at full capacity as an VFX artist, and I loved every second of it.

I developed the shader for the lava particle effects and implemented a basic black body node since there wasn't already one built in, and we ended up using the shader for 90% of the effects of the game since most bosses were somehow lava themed.

I also worked on other miscellaneous vfx, and vfx packs for the Muspel paladin and hunter bosses.

Showreel showing a few effects I worked on.

Lava bubbles!

Lava bubbles!

Lava Eruption.

Lava Eruption.

Lighting bolt, mesh modeled after a photo of a real bolt.

Lighting bolt, mesh modeled after a photo of a real bolt.

Ice spikes AOE attack.

Ice spikes AOE attack.

Birds.

Birds.

Soul consumption.

Soul consumption.

Epic soul consumption.

Epic soul consumption.